• October 1, 2022

Enlisted Review


Apr 21, 2021 ,
Spread the love

On April 8th, 2021 Enlisted hit open beta test on PC. This game is a squad-based, massively multiplayer online shooter game. This game takes place in World War 2 and fuses elements from MMO and FPS genres into one compelling game. This game is developed by Darkflow Software out of Latvia, and published by Gaijin Entertainment, known for War Thunder, and Star Conflict. Being well versed in WW2 and Cold War-era military simulation from aerial, ground, and naval vehicles, it makes sense that Gaijin to expand into the infantry combat arena. Currently, the genre only consists of two active games set in the era, Hell Let Loose, and Post Scriptum, so there is room in the market space.

This game has an interesting fusion of elements. Nominally it’s an infantry first-person shooter but supports tanks and airplanes that the players can field. As the player controls squads of 4 to 9 soldiers that are AI-controlled while the player is not in control. You can give these other members of the squad orders. Each of these squads has its specific roles, for example as general infantry, combat engineering, and snipers. Varying from the formula of the genre is the customization of the individual squads. Using an experience system to develop the skills of each soldier, you can swamp out members to expand the capabilities of the squads. These soldiers can also be sent to an academy in groups of three and one soldier will return improved. As a squad there is also an improvement system via squad points, these points allow the player to expand, customize, and improve the individual squads. Additionally, you must source and improve the equipment you soldiers. You can even source individual soldiers! This is very different from the previous first-person shooter.

There are 4 campaigns in this game with half of them unavailable at this point in the beta. Only the campaigns of Battle of Moscow, and Invasion of Normandy are playable. The former has a Red Army and Wehrmacht factions, while the latter has a United States Army and Wehrmacht factions. The two Wehrmacht factions are separated, thus giving the game a total of four factions. It is intended to have a British Army faction in the future once the Battle of Tunisia and the Battle of Berlin campaigns are implemented.

As is normal with the FPS genre, this game contains a Domination and Assualt game mode. Domination mode requires a team to control the majority of control points to lower the number of reinforcements the enemy team has available. While the Assualt mode puts one team in charge of a series of control points, tasked with preventing the opposing team from wresting control from them. In the matchmaking options,  you can choose to play against teams in the AI-assisted squad system or just in the lone fighters, where each of the players spawns as one of their soldiers, and once that soldier is dead they are no longer available for the match.

All of these factors combine to form a highly entertaining FPS. This game gives you the complexity of the larger scale tactical FPSs while being on a smaller scale as each of the maps seems to be less than 5 kilometers. The gunplay is very smooth and takes a bit to get used to if you are used to other games. The game also boasts of some destructible environments that can develop as the battle unfolds. Graphically this game is quite beautiful, with weather effects, and high fidelity textures. In my gameplay, I have not noticed any bugs, and the game seems very stable. Overall this game is excellent for a game so early in its development cycle. This game is free and I highly recommend it if you need this type of game. It is well worth your time and since it’s free your money.

Spread the love


lover of all things space, survival games, and obscure booze.

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.