Here to Slay is a competitive role-playing fantasy strategy card game that’s all about assembling a party of Heroes, slaying monsters, and sometimes sabotaging your friends. Here to Slay rose to popularity on Kickstarter, where it was one of the top 50 most backed projects of all time! It was designed by the creators of Unstable Unicorns, which was the winner of the 2019 People’s Choice Award for Toy of the Year. The people at Unstable Unicorns love creating games that allow people to share meaningful experiences while actively working to screw each other over.
I wanted this week to find something that I could play with a few people that I’ve been quarantined to lift some spirits. Looking at reviews and ratings in several places this game had great reviews. The website Board Game Geek gives this game has a 7.25 rating. While Amazon has it rated 4.8 of five stars.
For this game to play well, 3 or more players seem to make it go fast and give more opportunity to make the sabotage even funnier. The win conditions are simple. SLAY 3 monsters with the help of your party members and the special abilities each one of them possesses, or have a complete party on the board as you end your turn. Each of your opponents has the opportunity to stall, or even stop your turn with magic items put onto your party member, or modifiers to your roll. On your turn, you have 3 points to start, Putting a hero onto the battlefield costs you one point. Rolling to use that hero’s ability costs one point. Drawing a card costs one turn point. It also costs one turn point to cast an item onto any hero. You can only attack a monster if you have the necessary hero(s) on your battlefield and it costs two of your turn points. You can use your turn points in any combination.
After playing a couple of games my friends and I realized the games were completely different each playthrough. The cards and abilities are so versatile it makes the replay of this game great. It’s easy to set up and only took about 15 minutes to learn. The actual game lasted about 45 minutes.
Your party leader card has an ability written at the bottom of the card, that is a free ability every turn. Your party leader also counts as a type in your party.
There are three possible outcomes when you attack a monster, the first is you slay it. If you roll the dice and hit the number in the green box, you SLAY it and it counts toward the three that you need to win. The second is that you roll in the red box and pay the consequences. The third option is simply nothing. If you roll a number between what’s in the red and green boxes, nothing happens but you have still spent your 2 turn points.
There are 6 total hero classes. On your battlefield, you must have at least one of every class, including your party leader when you end your turn to complete one of the 2 win conditions. Turns pass when you have exhausted your 3 turn points.
This game is one that I will continue to play. Just one small box, light and easily portable. I would take this to any family gathering. It’s not at all offensive and super easy to pick up on. For being so easy to learn and quick to play, I can see these games being played over and over again. I’m looking forward to getting the expansion also. This expansion pack presents Warrior and Druid classes into the game and adds new party leaders, heroes, and dangerous monsters!